The feature was showcased in a recent Rivian R1T demo, where it was used to instantly change the colour and texture of the vehicle’s metal body. ![]() Another new experimental feature is Substrate, which gives users greater control over object appearance and texture on the fly. The framework is built into the editor, allowing for faster scene construction. The main focus of the version 5.2 update is the experimental “Procedural Content Generation” framework, which allows users to create custom Unreal Engine content for large scale scenes. The app will make it easier for teams to communicate and work together on LED photography projects. In addition to the support for Apple Silicon, Epic Games is launching a new iPad application that allows users to perform colour grading, light card configuration, and nDisplay management with a more intuitive touch interface. Previously, running the engine on these chips required the use of Rosetta 2, resulting in a performance hit. ![]() This means that users on Mac systems using the M1 or M2 series chips will see a significant improvement in graphics performance. ![]() The official version of the EULA is in English only, but we currently have a Japanese language EULA, a Korean language EULA, and a Chinese language EULA available for reference purposes. This license is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.Ī 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt. You can find out more about royalties in the Releasing products section of this FAQ. The Unreal Engine End User License Agreement is the legal document that governs your use of the Unreal Engine and describes your rights and obligations with respect to the projects you create using the engine. Contact us to inquire about a custom license for either games or non-games use. There are also options for custom licenses that can include premium support private training negotiated terms for lower royalties, no royalties, or a different basis for royalty negotiation and more. ![]() Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt.We offer a choice of licensing terms depending on your use of Unreal Engine.
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